ROLLERDROME

The game I’ve been privileged to work on for the past two-and-a-half-ish years is finally out!

I joined the team as a programmer just as production was starting with Roll7, and had the opportunity to work on pretty much every aspect of the game, including the character controller, the spline mesh tools that built all those quarter-pipes, weapons, the combo system, PS5 haptics, and much more. I’m super proud of the work our team did during strange and often challenging times through the pandemic.