I started at Roll 7 just as work began taking the Rollerdrome prototype into full production.
As the first programmer to join the team, I got to work on almost every aspect of the game through each stage of development.
- Character controller (skating, grinds, trick, etc)
- Game and level logic; combo systems, trick scoring and challenges
- Enemy AI using behaviour trees
- Custom spline based mesh generation tools for quarter pipes and other obstacles
- PS5 specific features; haptics, 3d audio etc
- Tools for marketing and trailer production
I'm super proud of the work our team did during strange and often challenging times through the pandemic.
Rollerdrome released to great critical acclaim in 2022, winning a BAFTA for Best British Game.