After joining Facepunch in 2014 I worked on Rust for a few months, which was in a pre-production phase of a complete project reboot.

I worked on a lot of different stuff at this time, which I'm sure many veteran Rust players will recognize from the devblogs of that era.

  • Modular rocks and cliffs set with custom shaders for moss/snow etc
  • Prototype modular buildings assets
  • Various pre-vis scenes and mockups
  • UI design and implementation
  • Small Furnace model + VFX
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