Prototypes
Various little games and experiments
I make fun pretty things
I've been making games for 15 years, most recently as Senior Gameplay Programmer on the BAFTA winning Rollerdrome
CONTAINS SPOILERS
Will code for money
I got into game development during the golden age of Half-Life modding, after discovering WorldCraft (aka Valve's Hammer Editor) on a PC Gamer cover disc. I've worked as a 3D artist, web developer, UI designer, and ultimately as a game programmer.
Lately, my focus has been on gameplay, where I enjoy collaborating closely with designers and empowering teams with the right tools to make amazing games.
If you're looking for a gameplay programmer, technical designer, expert Unity generalist or anything in-between, get in touch!
"Bill is one of the most talented and energetic programmer/designers I've ever worked with. He can produce working results delightfully quickly, and has one of the strongest senses of game feel I've ever seen."
- Andrew Fray, Lead Programmer on Rollerdrome
"Bill is one of the best gameplay programmers I've ever had the pleasure of working with. He is extremely versatile, being able to put his mind to rapid gameplay prototyping, be it game mechanics, 3Cs and game feel, AI and Encounter Design, building internal tools for designers, animators and artists and many more QoL features."
- Arran Seaton, Senior Level Designer at Aardman Animations
Taking screenshots since 2004
These are some of the bigger projects I've worked on in recent years.
Because the games industry is a silly place, most of my best work is under NDA. So you'll just have to take my word for it that I'm really good at making multiplayer character action games! 🤫
Code & Art Direction
Prototype
2024
Senior Gameplay Programmer
Roll7
2020-2022
Personal Project
2020-2023
Personal Project
2019
Creator & Project Lead
Indie / Facepunch Studios
2013-2019
Artist
Facepunch Studios
2014-2015
Content for days