The Cat in 14a : Progress

I’ve been fleshing out the apartment some more and working on the logic for interactable objects and shot transitions, as well as getting to grips with more features of Unity’s Timeline, which I really like.

I’ve got a fair bit of work to do on the animation side, just getting the cat to feel right when it’s navigating to clicked locations is tricky, but I’m starting to get some good results.

The Cat in 14a

So, my cat thing has a name and a design that I’m really excited about! It will be an interactive non-linear film noir.

I’m currently fleshing out the environment and building some systems to get things going, I plan to spend a month or two on this and then release it, and then update with more content if it works out well.

You can wishlist it on Steam, if you like!