Unity HD Render Pipeline Tests

I’ve been wanting to play around with the HDRP some more, so this evening I took a couple of my thumbnail paintings and set about creating them in Unity.

This is the first thumbnail.

And this was how it ended up in Unity. I didn’t get the colours quite right but I’m happy with the overall composition and geometry.

The scene setup is really simple. I used ProBuilder’s poly shape tool to draw out some rough land shapes and then extrude them out, add some edge loops and then tweak until things look right.

This is the other thumbnail I chose. Mostly because who doesn’t love mystery floating eggs lights!?

The composition of this one isn’t as nice, but I like some elements.

Again the scene is really basic, just a mess of primitives thrown around and a terrain. I haven’t used the updated terrain tools much, so that was fun. The GPU brushes are much better, but the UI needs some love!

These were really fun to do, so I’ll definitely make some more. I did record some video of my process, too, so I’ll see how that looks as a timelapse and throw it up here if it’s any good!

Proc-gen

I’ve never really done anything that I would consider procedural nor generative. It’s the kind of code that I assume is just a little beyond my artist-brain and therefore avoid when possible. Random.Range only gets you so far, kids.

7DRL starts today. I’ve been toying with an idea for a game mode for my new project that would involve some sort of generated content, basic level layouts and so on. So I’ve finally had a crack at generating your run of the mill dungeon, or more accurately a sequence of rooms with some doors.

It turns out that you probably need to do more than simply pick an empty cell on the grid to place things in an interesting way.

I quickly got distracted from generating interesting layouts and started playing around with some room art and variations. I think I’ll add some more cell types soon and see how far that gets me towards levels good enough for the game mode I have in mind.

Repetitive spaces connected by mysterious black portals, you say?