Rust

After joining Facepunch in 2014 I worked on Rust for a few months, which was in a pre-production phase of a complete project reboot.

I worked on a lot of different stuff at this time, which I’m sure many veteran Rust players will recognize and wonder why most of it never made it into the game proper. I also produced rock assets and shaders, early placeholder building art and the small furnace that did get into the early versions of the reboot.

Caves visual development

Here’s a gallery of some visual test scenes, weather FX exploration, ideas for robotic searchlights which I’d completely forgotten about, and some early UI concept work that I produced together with Petur Agust.